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Sunday, 29 April 2018

17 Game Sequels We Want To See at E3 2018


Whether they're direct continuations that carry on the events of the previous game or unrelated follow-ups that share a general theme, gamers love--and love to hate--video game sequels. While you can argue that the emphasis on sequels seems to overshadow the creation of new, original IP, sometimes sequels produce unique experiences in their own right. Like the Legend of Zelda: Breath of the Wild--the characters and themes are the same, but the game was a refreshing take on the entire open-world genre.

Sequels are a huge part of game development, but most creators shy away from revealing what they have in the works too early. With E3 2018 coming up, there are potentially some big-name sequels primed to be revealed. So in this feature, we've gathered together our wishlist of games that deserve sequels, or unannounced games that potentially could be announced at this year's E3. Some are a little more far-fetched than others; Grand Theft Auto VI, outside of Rockstar Games seeming like it always disappears off the face of the planet, is going to happen someday soon. Bethesda will likely make an Elder Scrolls 6, and there are already rumors circulating of a new Bioshock. But Bloodborne 2, Bully 3, and Portal 3? Those aren't necessarily guaranteed.

This isn't a definitive list of every game that we want a sequel to, but it represents some of the titles the GameSpot editors feel most strongly about and would love to see appear at E3 2018. What unannounced games do you hope get a surprise announcement at this year's E3 or other gaming event? Let us know in the comments below!


Animal Crossing | Switch


Nintendo hasn't said explicitly it's working on a Switch version of Animal Crossing, but one is almost definitely in the works. With Animal Crossing: Pocket Camp on mobile last year, the company only whetted the appetite of fans who want a full-fledged entry in the relaxing life sim. And although Pocket Camp is surprisingly robust for a mobile game, it's still missing many of the most important elements of the Animal Crossing franchise: a large list of collectible wildlife, the ability to write letters and notes to your townsfolk, and customization options for your villagers' catchphrases. Pocket Camp is Animal Crossing in spirit, but not quite in execution.

But that mobile release does seem to portend that the next chapter on Animal Crossing, this time on Switch, is imminent. Nintendo has stated that the core purpose of its mobile games is less about making money and more about keeping people engaged with its core franchises. For Animal Crossing, all that's left is the follow-through.

What new features a Switch release of the game could bring is anyone's guess, but we imagine a large roster of potential neighbors and a more active way to connect and interact with other Animal Crossing players online. | Justin Haywald


BioShock 4 | PS4, Xbox One, PC


Where the original BioShock launched to praise from fans and critics alike, the third and most recent game in the series--BioShock Infinite--divided opinion somewhat when it came out in 2013. While some--including our own reviewer--loved it, others felt it turned the series too far towards shooter territory, and the story felt muddled.

Time, then, for a new game in the series to unite everyone behind BioShock once again. One that can bring BioShock back to what everyone loved in the first place--its mystery, its atmosphere, its storytelling, and yes, its inventive powers--while also taking it to new frontiers. We've now done underwater and above the clouds; perhaps BioShock 4 could deliver another shock to our systems by taking us to space? | Oscar Dayus


Bloodborne 2 | PS4


From Software's Bloodborne forces Souls players to step outside of their comfort zone; to stop peeking at horrors from behind a shield and instead charge headfirst into them. Its gameplay focuses on bluster and brutality, but feels like a delicate dance of sword swings, explosive gunshots, and timed dashes.

However, what really elevates Bloodborne is Yarnham, the mysterious gothic city where disease-ridden inhabitants wander around squalid streets, mindlessly attacking all that approach. It's also a place where science clashes with faith, factions battle over ideologies, and the presence of an unseen cosmic evil pervades.

Bloodborne was both critically and commercially successful and, most importantly, fans of it are desperate for more. From Software recently teased a new project that adopts the studio's distinct style, but the use of the phrase "shadows die twice" could be hinting at something entirely new. A new From Software game is exciting, but we can't help but hold on to hopes of returning to the Bloodborne universe. The sweet blood, it sings to us. | Tamoor Hussain


Bully 2 | PS4, Xbox One, PC


Leading up to Bully (2006), Rockstar had been best known for hyper-violent games like Grand Theft Auto, Max Payne, and Manhunt. Then the developer adapted many of the core tenets that made those games great to craft an earnest, yet over-the-top tale of a troublemaker thrust into a private boarding school. Stereotypical cliques filled the student body at Bullworth Academy and painted a lively caricature of high school. It was your job as Jimmy Hopkins to navigate the dangerous waters of Bullworth and try not to get kicked out, all while trying to become the baddest, most respected fool on campus. Getting to class on time (presented as minigames), getting in fights, and causing all sorts of mischief makes up most of the game, but Bullworth and its surrounding town is also a believable place full of life. Not many games have topped the soundtrack's funky basslines and whimsical xylophone melodies either.

Despite being twelve years old and one of Rockstar's best games, it never got a follow-up (although it was remastered). There have been rumblings throughout the years of a possible sequel; producer and lead writer Dan Houser said he had ideas for a Bully 2 back in 2013, and concept art believed to be tied to a sequel was shown last year. That's the extent of our hopes, though. Rockstar's portfolio has evolved since 2006: GTA continues to succeed, Red Dead emerged as a huge franchise, and LA Noire showed that action can take a back seat to story. With a resume like that, it's a lot of fun to imagine what Bully 2 could be.| Michael Higham


Bushido Blade 3 | PS4, X1, PC, Switch


Bushido Blade was a 3D, one-on-one sword-fighting game for PlayStation that was uniquely unforgiving. With no health bars, landing a clean hit on your opponent meant a crippled limb, if not instant bloody death. Tension was the name of the game, where every standoff was a strenuous task of reading your opponent, playing mind games and exercising quick reflexes. It was also a game concerned with maintaining honorable disposition and respecting your opponent. Bowing formally before a match, fighting fair, and never stabbing your opponent in the back was encouraged, and enhanced the game's zen-like appeal.

But, you could also do the exact opposite: throw dirt in someone's face, kick them when they're down, and run frantically through the game's large, open arenas to search for an environment that could put your opponent and their choice of weapon at a disadvantage--a bamboo thicket could restrict naginata slashing maneuvers, a deep river could mask the movements of your katana, for example.

Although Bushido Blade got a sequel in 1998, there hasn’t been a a game in the last 20 years that has successfully come close to matching its understated qualities and strict mechanics. Its nearest neighbour today would be Nidhogg, if Nidhogg could be slowed to a snail's pace.

In a post-Dark Souls era where players celebrate pure, unforgiving game experiences, a true Bushido Blade sequel with online competitive multiplayer is just the thing Square Enix should think about bringing back. | Edmond Tran


Diablo 4 | PS4, X1, PC


While Blizzard had a rough start with Diablo 3, they made great strides with improving the game in the years since its release. Once the expansion Reaper of Souls launched, Diablo 3 had earned its spot as one of the most impressive loot-focused action-RPG games on the market. Even now, regular updates are still ongoing, and with successful launches on PS4 and Xbox One, there's plenty of loot to go around for would-be adventurers traveling through Tristram and the underworld.

Though Blizzard is still going strong with Diablo 3--along with Overwatch, World of Warcraft, and Hearthstone--the developers should look to the future of loot-oriented action-RPG games and get started with Diablo 4. The series scratches a certain itch that not many other games can, and Diablo 4 can take advantage of the second-wind the series has experienced in D3's post-launch life. | Alessandro Fillari


Elder Scrolls 6 | PS4, Xbox One, PC


There's no question that Elder Scrolls 6 is happening--Todd Howard has said as much a few times now. But between myriad ports of Skyrim and Elder Scrolls Online's recent Morrowind expansion, the questions are: "What kind of game will Elder Scrolls 6 be?" and, "Where will it be set?"

The series has already explored several regions of Tamriel, but there are still places we haven't been: the Argonians' Black Marsh and the wooded region of Valenwood, just to name a few. But perhaps it's time to leave Tamriel behind and explore the rest of the world of Nirn. Yokuda is a continent destroyed by an unknown cataclysmic event. Could that be a chance to marry the gameplay of Elder Scrolls with the story trappings of Bethesda's other premiere RPG franchise, Fallout?

Another possibility is the land of Akavir: a continent that rivals Tamriel in size, populated by four new races at war with each other. That covers the Elder Scrolls trope of multiple factions, and thanks to several mentions throughout the franchise, we already know that those four races--snow demons, snake people, monkeys, and tiger dragons--are important to the history of the world. Plus, it's easy to fit a fancy Roman numeral into the title, as Bethesda already did once with Obl(iv)ion. Elder Scrolls: Aka(vi)r, anyone? | Tony Wilson


Elite Beat Agents 2 | Switch


There's no reason to think that a sequel to Elite Beat Agents is in the works, but with the newfound success of Nintendo Switch, the quirky rhythm game from developer iNiS is a cult classic that's due for a revival. EBA was actually a localization of the cheerleading game Osu! Tatakae! Ouendan (which got a Japanese sequel on DS), but while the two versions are the same gameplay-wise, the soundtracks and overall themes were changed drastically to make the series fit into a Western archetype.

But either way, both versions were solid games that took advantage of the DS' touch screen to let you tap out rhythms in time to the music. Ports of the originals would be great for a new generation of gamers to experience, though it's likely the music licensing deals make that a difficult process. But a new version of the game that takes advantage of either the traditional controls or the unique joy-con capabilities of the Switch would be delightful--maybe a Just Dance-style game that tracks your hand movements as you go through the game's on-screen choreography? | Justin Haywald


GTA 6 | PS4, Xbox One, PC


The last Grand Theft Auto game doesn't feel like it came out almost five years ago. Of course, that's partly due to the fact that its roll-out across Sony and Microsoft's consoles and then PC took three years. But it's also because the game is still consistently in the top 10 best-selling games of every month (here it is as number 10 for December and number 6 for the best-selling game of 2017).

Although the GTA games are known for their multi-layered, single-player stories, GTAV's continued success is primarily driven by its multiplayer GTA Online mode. A sandbox set in GTAV's world, the game has captured such a large portion of Rockstar's resources that the long-ago promised single-player expansion has been dumped. But surprisingly, it's both not something that gamers seem to be clamoring for, and it hasn't affected the adoption of the game sales-wise.

GTAV casts a long shadow, and it'll be interesting to see how its open-world model will affect the upcoming Red Dead Redemption 2. But it'll also be worth keeping an eye on how it affects the inevitable GTA VI. At some point, V's popularity will start to wane and we'll get another entry in the GTA world. But will this next game be a multiplayer-only experience that borrows both from elements that make GTA Online such a continuing success and other popular online games like Destiny 2? Or will GTAVI be a return to the single-player narrative with an even more robust online mode that just happens to exist alongside it?

It's also worth noting that the gap between GTAIV and GTAV was only five years, so it's possible a new chapter in the rampant crime saga might be closer than you'd expect. | Justin Haywald


Horizon: Zero Dawn 2 | PS4


Despite exclusively making shooters for its first decade-and-a-half of existence, Guerrilla Games tried something very different with Horizon: Zero Dawn, and it more than succeeded. Guerrilla's debut open-world effort was impressive on a number of fronts, including its Monster Hunter-style combat and gorgeous visuals. But as with the first entry in any series, it had a number of areas that stand to be improved.

Although combat encounters could be intense and memorable, that was only really the case at range--melee combat was simplistic and boring. Navigating anything but flat surfaces could be a frustrating chore, particularly in comparison to Zelda: Breath of the Wild, which made climbing so effortless. The bulk of the narrative, while interesting, was told through exposition dumps where you'd stand around and simply listen to someone talk. Improvements to these areas, combined with Guerrilla continuing to amaze from a technical standpoint (which we got a taste of with Zero Dawn DLC The Frozen Wilds' improved snow effects), would make Horizon 2 something really special. | Chris Pereira


Metal Gear Solid 6 | PS4, Xbox One, PC


After Metal Gear creator Hideo Kojima left Konami in 2015, fans began to question the series' future and whether a new entry would be warranted. Months passed until publisher Konami finally revealed the next game in the long-running franchise: a survival-focused co-op spin-off with zombies, called Metal Gear Survive. As you'd expect, fan backlash was understandably negative, as it seemed diametrically opposed to the series' lineage. At the same time, it left questions as to whether or not Konami would ever develop a true successor or reboot.

While a new mainline Metal Gear Solid game not directed by Kojima raises alarms for hardcore fans, it's difficult to rule out how awesome it would be if Konami managed to let an ambitious studio build upon the series' foundations or provide a completely new vision of what Metal Gear can be for its sixth entry. After all, a Metal Gear game doesn't necessarily need Kojima to be good or interesting. You need only look to franchise spin-offs like Metal Gear Rising and Metal Gear Solid (GBC), which each played incredibly well despite lacking Kojima's involvement.

But imagine the possibilities of what Metal Gear Solid 6 could be: a game starring The Boss during WWII, that Grey Fox spin-off we always wanted, or maybe an entirely new game starring a fresh face mercenary/government agent in a far-future, post-MGS4 world? The Metal Gear series' universe is ripe with characters and concepts that could be used to create a fascinating new entry in the tenured franchise. Regardless of whatever shape or form it takes, we're hoping Konami takes full advantage of Metal Gear's rich history for whatever it has in mind for the series now that Metal Gear Survive is out. | Matt Espineli


No One Lives Forever 3 | PS4, Xbox One, PC


Even before the saturation of first-person shooters in the mid-to-late 2000s, there were so many great single-player FPS games on PC. Medal of Honor: Allied Assault and the original Call of Duty were staples of the genre, but nothing had quite the charm of No One Lives Forever 2: A Spy in H.A.R.M.'s Way. For those not familiar, imagine the grandeur of James Bond and the absurdity of Austin Powers wrapped in an espionage tale with the highly capable operative Cate Archer at the helm. This was the foundation for a well-crafted shooter set in the Cold War era that took you across the world for hilariously ridiculous missions. Anyone who played it will never forget its incredibly adorable soundtrack, which so perfectly captured the campy spy theme.

That was 2002, and 16 years later, little-to-no hope is out there for Cate Archer's return. NOLF 2 and its predecessor The Operative: No One Lives Forever are cult classics, but over time, the rights to the franchise went into a sort of limbo. Both games were developed by Monolith (known for the recent Middle-earth games), but were published by Fox Interactive. Fox was acquired by Vivendi, which merged with and separated from Activision. However, Monolith is now under Warner Bros. So, who the hell knows which company can even revive the series. Regardless, we're holding out hope that this series lives to die another day. | Michael Higham


Portal 3 | PS4, Xbox One, PC, Switch


Why hasn't this happened already? Portal and Portal 2 are masterpieces, with the 2011 sequel successfully expanding on the first game's amazing puzzle game base with an intriguing story, improved script, and more diverse environments. A third game would surely be even better. It wouldn't even have to do much! It's been long enough that just more Portal would likely be satisfactory for a lot of people.

But this is Valve we're talking about. As we all know, this company doesn't just make games for the sake of it. The developer even seems happy to almost troll its own fans by allowing other companies to use the Portal license in their own games: the past few years have seen Rocket League and Lego Dimensions recieve Portal-related content, and last year we even got a full game crossover with Bridge Constructor. And yet, still no proper sequel.

We might be waiting a long time for Portal 3. If only those wormholes allowed us to travel through time... | Oscar Dayus


Silent Hills | PS4, Xbox One, PC


Despite game director Hideo Kojima's very public departure from Konami, the company is still seems adamant about supporting the auteur's Metal Gear series. Kojima was also tied to the next game in Konami's Silent Hill franchise, and while that project (a collaboration with film director Guillermo del Toro and actor Norman Reedus) is canceled, Konami has publicly stated that the Silent Hill franchise will continue on at some point. And despite Konami's issues, Silent Hill is still a tortured video game location that we'd want to visit again.

Spanning multiple developers and a wide range of protagonists, the series is uniquely positioned for a follow-up that doesn't strictly adhere to the games of the past. And a success with the long-running horror franchise could potentially mitigate the disastrous PR left by Kojima's departure. It seems like a sure thing that Konami will get around to making another entry in the franchise, and even though it would've been fascinating to see what a horror mashup between Kojmia and del Toro would have been like, we'll likely get a taste of that in Death Stranding. The next Silent Hill will be a new creature, but what form it takes has yet to be decided. Hopefully, it can return to its critically acclaimed roots, and avoid being another average spin-off like Downpour and Book of Memories. | Justin Haywald


Star Wars: Knights Of The Old Republic 3 | PS4, Xbox One, PC


Though there have been many games that have taken advantage of the Star Wars brand to great effect, one title in particular has stood out for many fans of the storied franchise. Bioware's narrative-focused RPG Star Wars: Knights of the Old Republic followed the adventures of an up-and-coming Jedi and their crew as they explored the galaxy, thousands of years before the rise of the Empire. At its time, it was a rather seminal game for the Star Wars series. Instead of shoehorning new characters into established lore and repeating moments from the films, this RPG title told its own story with a memorable cast of characters. While KOTOR had two sequels, one of which was the moderately successful MMO The Old Republic, there's been a yearning for a third game focusing on the single player experience with modern visuals and systems.

However, much has changed with the Star Wars IP in recent years, and making a direct sequel isn't so clear cut. With Disney having acquired the Star Wars license, while also jettisoning much of the material from the 40-years of expanded universe fiction--including the plot of KOTOR--a follow-up would have to be a reboot. While this may draw the ire of hardcore fans, this also presents a wonderful opportunity to tell fresh stories with new characters.

A Star Wars RPG seems well overdue, and with Bioware a part of EA--and with the publisher currently possessing the exclusive rights to produce Star Wars games--the timing seems perfect for the original developers to return to the Star Wars universe. Which should totally happen sooner, rather than later. | Alessandro Fillari


Super Mario Maker 2 | Switch


Mario Maker was one of the last hurrahs for Wii U owners, and what an event it was. It offered a chance for people to get creative with one of gaming's greatest icons, share Mario levels they've created online, and browse through thousands of levels made by other passionate players across the globe. If you followed game culture in 2015 and 2016, you probably saw plenty of people sharing videos of tremendously difficult stages being bested by skilled (or lucky) players; a testament to the game's widespread popularity and its effectiveness as a game creation tool.

The Wii U GamePad touchscreen made the process of creating and editing levels a breeze, and all it takes is one look at your Switch to realize that it's built for a game like Mario Maker. Given that Switch's online environment is still a work in progress, it's understandable why Nintendo isn't rushing to make it happen, but given the massive Switch install base (relative to Wii U), it's easy to imagine that we'll see the next Maker game sometime down the road. | Peter Brown


Super Mario RPG 2 | Switch


Super Mario RPG: Legend of the Seven Stars blessed the SNES back in 1996, where our franchise favorite characters banded together to fight common enemies throughout the Mushroom Kingdom… in the form of a turn-based RPG. Squaresoft had created Final Fantasy VI, Chrono Trigger, and Secret of Mana by this time, but to wrap its refined RPG elements in the Mario universe made for one of the best mash-up/collaborations ever. Bowser was driven out of his castle, Peach was fed up with being held captive, and newcomers Geno and Mallow joined Mario in an adventure through new places that gave a nod to what we've seen in previous Mario games. What tied everything together and ingrained this game into our memories was the catchy, joyful soundtrack full of songs with layered instrumentation. You've probably heard the infectious "Beware the Forest Mushrooms" before. And shout out to those that fought Culex to the rearrangement of Final Fantasy IV's boss battle theme.

Paper Mario, and its follow-up The Thousand Year Door, are incredible games in their own right, but are essentially spiritual successors separate from the world that was built in Legend of the Seven Stars. In this day and age however, the appetite for Mario spin-offs is strong; we got a tactical strategy game with Rabbids, and a remake of Superstar Saga on 3DS just in the last year. A proper follow up RPG should be on the shortlist for future Switch games. Of course, this is just wishful thinking given that there are no rumors, leaks, or cryptic messages from Nintendo that would indicate a true successor to one of its greatest games. | Michael Higham




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