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Thursday, 7 June 2018

Video: Solving the unsolved mysteries of Warframe with the game’s designers

Video shot and edited by Justin Wolfson. Click here for transcript.

Following in the footsteps of our last "Unsolved Mysteries of Gaming" video with (now former) Hearthstone Game Director Ben Brode, we've switched our focus to an entirely different game from an entirely different studio: Digital Extremes' popular third-person shooter Warframe.

We packed our gear and caught a flight to London—that's London, Ontario—and spent an afternoon slinging questions at Community Producer Rebecca Ford and Game Director Steve Sinclair. The focus was on breaking open some of the deeper lore and plot mysteries of the game, which turned five years old this past March (the PC version, at least). Warframe consistently ranks as one of the most-played titles on Steam, in no small part because of Digital Extremes' ongoing commitment to keeping the game under active development.

Over the course of a few hours—lovingly distilled down to a few short minutes thanks to the magic of video editing—we peppered Steve and Rebecca with a whole mess of questions about the game's plot, structure, and player experience. Though they wouldn't answer all of our questions, we got some interesting info on a wide range of subjects, ranging from easter eggs and cool user builds all the way into deep lore questions about the Orokin, the Ayatans, and what the hell is going on with Clem. (Special thanks to Digital Extremes for lending us the voice talents of Mike Leatham—the man behind the voice of Ordis—to read off our questions!)

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from Ars Technica

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